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Author |
Thread Statistics | Show CCP posts - 37 post(s) |

Adimas Kuran
EVE University Ivy League
1
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Posted - 2012.12.05 19:59:00 -
[1] - Quote
Just chiniming in now, didn't bother to read any of the above (cause I'm lazy).
Seems the starfield backgrounds went 16-bit on my client, maybe it's just me and never noticed untill the 'day comes when a bunch of things change'. |

Adimas Kuran
EVE University Ivy League
2
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Posted - 2012.12.11 23:30:00 -
[2] - Quote
Rose Hips wrote:Ship Explodes = Slamming metal door sound
Container Pops = Same slamming metal door sound
--- Ships should have a big-badda-boom explosion sound. .....
I've just noticed that when up close to a ship exploding, I hear the metal door "KLOOOOONG" sound at an appropriate sound level for the distance as well as a second metal door sound a moment after at max volume so it seems to be playing correctly AND incorrectly as well.
Belive it or not, when it plays correctly it sounds like a accompanyment sound to the origional explosion sound, very soft and gratifying, but loud and annoying every time on grid:
- Any ship at any distance explodes.
- When someone drop a space turd... I mean.... can.
- Some successfully salvages.
When I find that little space leprechaun banging on that metal door I'm gonna kill it!!! Killrights or not.
KLOOOOOOOOOOOOONG |

Adimas Kuran
EVE University Ivy League
2
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Posted - 2012.12.13 17:36:00 -
[3] - Quote
Maelle LuzArdiden wrote:Ok, after a week of playing I've found these issues: - the new explosion aka steel door seems to behave weirdly in relation to distance, it always sounds like it's right in your ear
The forsaken 'Klong', and it's still in effect in the 1.0.5 patch. The thing is, it's plays correctly based on range AND it plays again a moment later at max volume.... and when you dump a can, etc etc....
Quote: - safety defaults to "on" for some reason? Please change it to default to "off"
Unfortunately, this is the intended behaviour.
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Adimas Kuran
EVE University Ivy League
2
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Posted - 2012.12.18 04:46:00 -
[4] - Quote
Deitis Surtic wrote:Commander Whitford wrote:SHIP EXPLOSION SOUNDS ISSUE
The sound of ship explosions cannot be heard properly as the sound of a jet-can being launched plays over the top of them.
Unlike the explosions, this sound doesn't fade over distance, and completely overrides the ship explosion sound. The jettison sound is also extremely annoying after you've heard it 10,000 times.
I assume the jet-can sound plays as a wreck is created, but the fact that you can barely hear ship explosions is a real issue.
I hope this is a bug, please fix!
Thanks. This is still an issue, guys. The jettison sound/jet-can/wreck destruction sounds not scaling depending on distance makes dealing with wrecks and salvage a terrifying aural experience. Please, won't you think of the children? I actually don't think it's a scaling issue, when the camera is within oh.... 6000m of an exploding ship, I can 'delicately' hear the 'klong' followed almost immedately by the loud one. I think the origional sound effect plays correctly at the correct time AND is playing in 3 other instances when it shouldn't be (again on ship destruction, salvage completin, can jettisoning).
But seriously, how hard is it to fix a sound effect, or maybe they've dumped it down to the bottom of the 'to do' list. |

Adimas Kuran
EVE University Ivy League
3
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Posted - 2012.12.20 06:51:00 -
[5] - Quote
At least that metal door stoped slamming... |
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